The Medium Kick version has the same speed properties as the Light Kick version but it hits twice and does more damage and stun. Jumping Fierce: Fast and decent range. n/a Rating . Invincible backflip that dodges everything but can be punished easily. Best only used in combos. Es ist unheimlich ratsam herauszufinden, wie zufrieden andere Menschen mit dem Präparat sind. Stamina: 1,025: Stun: 975: Tier Ranking: 40th: Popularity: 20th: SF5 Tiers: Special Moves … Using this at its maximum range makes it pretty safe if it is blocked. Crouching Light Punch has the exact same reach as Standing Light Punch. CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + KICK ~ PUNCH. CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + THREE KICKS. VEGA - SPECIAL MOVES - SUPER STREET FIGHTER 4. Not only can it punish in a similar manner as Ultra 1, it also hits low. CHARGE DOWN-BACK, TOWARDS + KICK. Standing Forward kick: Longest range standing normal. Standing Heavy Punch is Vega's farthest reaching normal move. The EX version is best for this purpose, but if you can't spare the EX Meter cost use the appropriate regular version. Good for fast crossups and faking out people expecting FBA's. SCARLET TERROR. Normal and EX version can be easily stuffed with even normal jabs and the move is very easy to predict and punish. The Sky High Claw can also be used to chase down an opponent who is trying to jump away to create some space. It can be used as a combo ender. Use both sparingly. ), often depicted as a long-haired, effeminate self-lover. The Light Punch version flies the highest and Heavy Punch being the lowest. The strength of the Punch button used determines the damage, stun, horizontal distance rolled forward, execution speed, and the number of hits. The views expressed on http://www.iplaywinner.com do not necessarily reflect the views of the companies referenced within content of this site. EX version hits on the way to the wall for a guaranteed Izuna Drop. There is some German in the video but it is translated through text annotations. All rights reserved. CHARGE DOWN-BACK, FORWARD, BACK, FORWARD + THREE KICKS. Vega Ultra Street Fighter 4 Omega Edition moves Overview. 0 Tips. This article is a list of all the characters move lists in Street Fighter IV. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. CHARGE BACK, TOWARDS + PUNCH. The Flying Barcelona Attack has Vega jumping off the wall where he can then attack the opponent with a Claw Attack or an Izuna drop or he can cancel the move if conditions don't look favorable. Scarlet Terror is a backflip that can be used as an anti-air but it is also useful to punish opponents who like to use Focus Attacks, either to actually attack or just to feint, up close. It can also combo into an EX Sky High Claw. Anti-Air Cosmic Heel (DF+HK) combos into U2. HK, Dhalsim, T. Hawk, Sakura, Makoto, Hakan, Guy, Gen, Dan, Gouken, E. Honda, Guile, Chun-Li, Rufus, Akuma, Abel. 0 Tips. All three heights can be crouched under and punished easily on block. You can direct which wall it goes to and can be used for crossups. The Izuna Drop does more damage than the claw attack and results in an untechable knockdown. He is also incredibly sadistic and takes great pleasure in seeing the ugly murdered, and preferably mutilated. The EX version has the same properies as the Hard Punch version for the most part only it is invulnerable to fireballs and inflicts more chip when blocked. The EX version hits while Vega is on his way up to the wall, which puts the opponent into a juggle state where an Izuna Drop is guaranteed. EX version hits 3 times and goes through projectiles. Heavy Kick version consistes of two hits, starts up faster, and does more damage and stun. You can direct which wall it goes to and can be used for crossups. The Normal and EX versions can be easily stuffed by many characters even with normal jabs and it is pretty easy to predict and punish. Standing Heavy Kick is a 2-hit attack at anything but close to maximum range with the first hit doing 40 Damage/125 Stun and the second doing 70 Damage/75 Stun. Each punch strength goes a different height with the Heavy version being the lowest and Light version being the highest. All Details. In the SF4 series, Vega is a footsies based mobility fighter. Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. Good for armor-breaking and anti-air in some situations. Crouching Medium Punch is a great poke. Special Attack Backflip. 2 - TATSUNOKO VS CAPCOM MOVES COMBOS. Standing Light Kick is very fast but doesn't have much reach. This makes it a good armor breaker or to stuff a Focus Attack. This Ultra can be used after the Cosmic Heel if it is used on an opponent in the air. EX version hits on the way to the wall for a guaranteed Izuna Drop. Neutral Jump Heavy Punch is an air-to air attack with good speed. ROLLING CRYSTAL FLASH. Has no invincibility … Normal and EX version can be easily stuffed with even normal jabs and the move is very easy to predict and punish. All versions can be crouched under and punished easily on block. Shorter version of Backslash, also completely invincible with less chance of being punished, but it's still easy too. Pretty hard to land ultra, can only punish fireballs. It can also be used as Vega is getting up to avoid some of your opponent's wake-up strategies. Vega's multi-hit rolling attack is improved in Super, allowing him to pressure the opponent without the fear of retaliation. EX version hits 3 times and goes through projectiles. Keep reading for some of the reasons why it is high risk. STREET FIGHTER 4 - VEGA - INTRO & STRATEGY, 002. NEO-GEO BATTLE COLISEUM IMAGES AND SCREENSHOTS, Street Fighter III: 3rd Strike Online Edition Imag, ALEX - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MORRIGAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, RYU - TATSUONOKO VS CAPCOM MOVES COMBOS STRATEGY, ZERO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CHUN-LI TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, SOKI - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MEGA MAN TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, ROLL - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, VIEWTIFUL JOE - TATSUNOKO VS CAPCOM MOVES COMBOS, FRANK WEST - TATSUNOKO VS CAPCOM MOVES COMBOS, SAKI - TATSUNOKO VS CAPCOM MOVES GUIDES COMBOS, BATSU - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, PTX-40A TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, DORONJO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CASSHAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, GOLD LIGHTAN - TATSUNOKO VS CAPCOM MOVES COMBOS, IPPATSUMAN - TATSUNOKO VS CAPCOM MOVES COMBOS, JOE THE CONDOR - TATSUNOKO VS CAPCOM MOVES COMBOS, KARAS - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, JUN THE SWAN - TATSUNOKO VS CAPCOM MOVES COMBOS, KEN THE EAGLE - TATSUNOKO VS CAPCOM MOVES COMBOS, POLIMAR - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN BLADE - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. 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